Watch the VOD here - 07/03/24 - Session Notes
Vibe - 260/420
- We hear about the fabled mega-dungeon, across the sea, deep in the jungle, with miles and miles of interconnected dungeon
- Everyone got super drunk and got on a boat one night, and started the voyage to the mega dungeon
- We come upon a 30 story tall tower
- There are other adventurers wich are all headed towards the keep, which is conveniently a town of adventurers
- Keep Town, the town that is at the keep and filled with adventurers
- The town has been built up over 10 years
- There is a mapping guild, and if you register you can sell maps you make of the dungeon, as well as other artifacts
- Clifford Jr., the guild master, small pale asian halfling, with long hair, resembling a "mexican vampire?", master mapper
- junction 2, will take you to 6b, elevator to the site that is quick, but it will be vary dangerous
- cliff jr will pay 3k for a complete map, but will pay extra for other stuff
- John and chuck leave some money in a bank
- Sarducci is paranoid of a bank and wants to buy a house
- within the dungeon, if you clear a section of the dungeon, then you can claim and inhabit that section of the dungeon
- we meet clarice at the elevators down into the dungeon
- we get to the 6b section as we see a sign that says "danger! wights"
- buster casts continual light on Chucks sheild and we enter the first door of the dungeon
- as we open the door, we see a weird flickering blue light from torches on the wall
- Each of the 4 doors, one in the middle of each wall, is marked with a rune
- we head down the left door and down the hallway and see a door at the end
- Chuck kicks down the door at the end and breaks a toe, since there was a stone wall directly behind the door
- the next room smells like a tomb, it smells dead in here, like dry rot, there is a sarchophogus at the end of the room
- John sets off a trap in the middle of the room and rubble drops onto him
- this kicks off combat, the mummy in the sarcohpagus gets up
- sarducci tries to turn undead, and chuck wacks it with his sword
- we dispatch the undead
- a blade pops out of the trapped sarcauphogus and hit John
- he finds an amulet, a silver dagger,
- sarduci starts investigating the pots and shatters a large pot
- we leave that room and head down the hallway before the door
- we head down the hallway checking for traps and get to a door at the end
- john finds an arrow trap on the door and disarms it
- we charge into the room and there are 2 large ogres chained to the wall
- someone tries to throw oil on the ogres to then light on fire, but it slightly misses
- buster is able to light the one on the right on fire
- buster kills the first ogre
- chuck kills the second one
- we forget that there is straw in the room, and the whole room ignites
- Chuck immediately ignites and runs out into the hall and starts rolling around
- Chuck eventually puts his flames out and the flames in the room eventually go out
- sarducci opens a sack with 100 gold, 2 broken potions, and 1 bright red potion with what looks like a symbol of flame on it
- we go through the door to the south
- we go down the next hallway and door
- we are able to surprise the minotaur inside
- sarducci slips and ages himself 10 years
- we fight the minotaur and ultimately age it to death with sarducci's staff
- we loot the room, and find a scroll in a hidden alcove
- in the minotaur horde: 700 gp, an orange potion, and a jeweled crown, tapastries
- the scroll is remove curse (3 uses)
- we keep the ancient map for now
- we sell the 6 tapistries
- 655 gold each
- the jeweled crown is not magic
- the silver dagger is not magic
- amulet is protection against undead
- orange potion is potion of giant strength
Watch the VOD here - 07/31/24 - Session Notes
Vibe - 73/420
- someone let slip the amount that we are getting paid for the expedition and other adventurers are now interested in our section of the dungeon
- We look into the idea of some hirelings
- 4 days have passed
- we re-enter the dungeon with othix and cheffy
- we start by retracing our steps and follow the path we originally cleared
- there are some zombie ogres that chuck decapitates and sarduci turns
- we go down the hallway and go to the minotaur room
- there is now a zombie minotaur with daggers for horns, that sarducci is also able to turn
- we return to the ogre room to check the remaining unchecked door
- it leads to a series of hallways
- we keep going left
- find room with a living statue
- destroy the living statue
- find a vial that could be a potion
- find a horned helm
- some trinkets and carved figures
- the vial we found is a potion of healing
- the helm is a helm of telepathy
- 300gp a person
Watch the VOD here - 08/07/24 - Session Notes
Vibe - 110/420
- we get back to where we were in the dungeon
- we continue into the secret room and have the hirlings lock us in
- as soon as the door closes, a flame elemental appears in the middle of the room
- we are kinda getting rocked by the elemental
- sarduci smashes the lantern on the table and destroys the elemental
- we reconveen with the group and investigate the fire elemental room some more
- sarducci falls through the back wall of the room into another and finds a snake lady, which we determine to be a medusa
- chuck charges into the wall straight in front of the medusa and decapitates it in one swing
- the room has full wall mirrors on opposing walls
- chuck smashes the remaining wall and finds a hidden pouch behind the wall with 500gp and a pink potion
- we continue on allong the leftmost path
- down the hallway into a large room with 6 pillars
- We find a large pit in the center of the room and then multiple gargoyles come out and attack
- we are able to destroy all the gargoyle
- we decide to call it a day after the fight since some of the party is pretty wiped out
- the pink potion is stone to flesh potion
- everyone gets 1k gold
Watch the VOD here - 09/04/24 - Session Notes
Vibe - 260/420
- we heal up and rest 1 day before heading back into the dungeon
- we take othix and cheffie with us again
- we find a hidden room in one of the early hallways
- there is a water elemental in the fountain in the hidden room
- giant red gem
- scroll
- we continue through the dungeon and check out a door
- it has a bunch of statues in it that are in frozen combat with each other
- we decide to close the door and come back to it later
- we go down the hallway around the corner and go into a circular room
- there are shadow demon figured that appear and attack, but only appear in the mirror
- behind the mirror
- bag of gold with 150 gold pieces
- gold ring
- chuck attempts to dissarm a trap on a door in that circle room
- chuck actually disarms the trap
- we proceed down the hallway into another circular room with a medusa in it
- we dispatch the medusa and find a chest in the room
- 400 gold
- 1 blue potion
- 1 purple potion
- 1 green gem
- Loot:
- ring of feather fall
- blue potion of extra healing
- purple potion of heroism
- scroll of water breathing
- 375 gold a piece
Watch the VOD here - 09/18/24 - Session Notes
Vibe - 104/420
- We start with the unopened door in the first room and try to break down the door
- the room is filled with a mist
- sarducci checks a shelf on the wall that has old tomes
- ghostly spooky hands come up from the mist towards sarducci
- chuck goes to attack the hands, but missed horribly and hits cheffie and looses his sword
- chuck gets hit by sarducci's staff and is now physical age 32
- chuck runs out of the room throught the secret door in the back, then runs in a loop back to the entrance
- we all go back in the room and attack the hands
- wizards book in bag of holding that buster has
- we each get 120 gold
Watch the VOD here - 09/18/24 - Session Notes
Vibe - 281/420
- 10k for bringing back the princess alive or 5k for bringing her back dead
- we recruit 2 hirelings and head into the dungeon the next day
- We go down the hole in the fountain
- There is a bag in the first water room
- we continue to the left and find a room partially filled with water
- long tubular water creatures come out of the water
- we dispatch them
- Chris gets messed up, but sarducci uses the healing scroll on him
- elven dude and a lady tangled in seaweed in a large room, also a halfling
- sarducci immediately turns them round one
- 1,200 gold pieces in a hidden chest in the room
- next room has a mosaic of a tentacle monster and a ship, on the floor and the ceiling
- the next room over we spawn a group of mud monsters
- we dispatch the mud monsters
Watch the VOD here - 01/29/25 - Session Notes
Vibe - 173/420
- We go down the next hallway
- There is a large rock lobster blocking the hallway
- we are able to dispatch the lobster
- we retrace our setps and go back to an unopened door
- we follow a slightly flooded hallway, but there is a trap door into a pit of spikes and Sarducci and Chris fall in
- They survive and get out and are able to continue after some healing
- The next room has a giant whirlpool in the center
Watch the VOD here - 03/05/25 - Session Notes
Vibe - 311/420
- Chris goes to attack the whirlpool and a massive wave comes towards the group
- Chuck spins into the whirlpool
- Chris's wand explodes in his hand
- Roland throws a dagger into the whirlpool and hits Chuck
- Chris is able to harness his firebreath from the destroyed wand and attack the water weird
- slowly, eventually, we take down the water elemental, after taking a lot of damage
- Loot we found in the chest in the room
- 1000 silver
- 2000 gold
- a waterproof scroll case, containing dispell magic
- We make our way back up and out of the dungeon and head back to town
- evenly split we get 850 gold and 250 silver
- we now have 3 heads in a cask of pickle juice
Watch the VOD here - 03/13/25 - Session Notes
Vibe - 34/420
- a couple days pass and we heal to full
- we make our way back to the pit down, but hear noise in the next room over
- we investigate, and sarducci turns an undead abomination combination of orcs
- we tie another rope and jump down the water hole again
- we go to the right this time and find a door with lots of crabs behind it down a hallway
- they might have actually been crab, frog, sharks lol
- we take care of the crabs and make it into the next room
Watch the VOD here - 03/19/25 - Session Notes
Vibe - 339/420
Watch the VOD here - 03/26/25 - Session Notes
Vibe - 17/420
- We somehow now have 22lbs of pickled/sevice crab
- Chuck drops of some crab shell with the armorer to turn into armor
- we delve into the dungeon some more
- we go to the left and open up some doors
- we fall down a trap room into a room with snake monsters
- we quickly kill the snake monsters and open a chest with lootz
Watch the VOD here - 03/26/25 - Session Notes
Vibe - 161/420
- 7000 silver pieces
- scroll of cure lycanthropy
- helm of telepethy
- longsword +1, +2 vs lycanthropes
- leather armor
- 833 gold
- 10000 xp gained
Watch the VOD here - 04/30/25 - Session Notes
Vibe - 98/420
- We walk straight and go into the first room on the first floor
- we break the crystal in the ceiling of the room and 4 wights appear
- we fight the wights and sarducci turns all the wights
- we proceed into the room with the broken gargoyles
- large old crates in the corner of the room
- john dies to giant spiders
- we kill giant spiders
- quick thinking from buster, pulls out a medusa head and turns john to stone before he dies
- in the boxes
- gold glitter potion
- cloak
- healing potion
- potion of negate poison
- 250g
- find another hidden room attached that had a necromantic altar