Watch the VOD here - 07/03/24 - Session Notes
Vibe - 260/420
- We hear about the fabled mega-dungeon, across the sea, deep in the jungle, with miles and miles of interconnected dungeon
- Everyone got super drunk and got on a boat one night, and started the voyage to the mega dungeon
- We come upon a 30 story tall tower
- There are other adventurers wich are all headed towards the keep, which is conveniently a town of adventurers
- Keep Town, the town that is at the keep and filled with adventurers
- The town has been built up over 10 years
- There is a mapping guild, and if you register you can sell maps you make of the dungeon, as well as other artifacts
- Clifford Jr., the guild master, small pale asian halfling, with long hair, resembling a "mexican vampire?", master mapper
- junction 2, will take you to 6b, elevator to the site that is quick, but it will be vary dangerous
- cliff jr will pay 3k for a complete map, but will pay extra for other stuff
- John and chuck leave some money in a bank
- Sarducci is paranoid of a bank and wants to buy a house
- within the dungeon, if you clear a section of the dungeon, then you can claim and inhabit that section of the dungeon
- we meet clarice at the elevators down into the dungeon
- we get to the 6b section as we see a sign that says "danger! wights"
- buster casts continual light on Chucks sheild and we enter the first door of the dungeon
- as we open the door, we see a weird flickering blue light from torches on the wall
- Each of the 4 doors, one in the middle of each wall, is marked with a rune
- we head down the left door and down the hallway and see a door at the end
- Chuck kicks down the door at the end and breaks a toe, since there was a stone wall directly behind the door
- the next room smells like a tomb, it smells dead in here, like dry rot, there is a sarchophogus at the end of the room
- John sets off a trap in the middle of the room and rubble drops onto him
- this kicks off combat, the mummy in the sarcohpagus gets up
- sarducci tries to turn undead, and chuck wacks it with his sword
- we dispatch the undead
- a blade pops out of the trapped sarcauphogus and hit John
- he finds an amulet, a silver dagger,
- sarduci starts investigating the pots and shatters a large pot
- we leave that room and head down the hallway before the door
- we head down the hallway checking for traps and get to a door at the end
- john finds an arrow trap on the door and disarms it
- we charge into the room and there are 2 large ogres chained to the wall
- someone tries to throw oil on the ogres to then light on fire, but it slightly misses
- buster is able to light the one on the right on fire
- buster kills the first ogre
- chuck kills the second one
- we forget that there is straw in the room, and the whole room ignites
- Chuck immediately ignites and runs out into the hall and starts rolling around
- Chuck eventually puts his flames out and the flames in the room eventually go out
- sarducci opens a sack with 100 gold, 2 broken potions, and 1 bright red potion with what looks like a symbol of flame on it
- we go through the door to the south
- we go down the next hallway and door
- we are able to surprise the minotaur inside
- sarducci slips and ages himself 10 years
- we fight the minotaur and ultimately age it to death with sarducci's staff
- we loot the room, and find a scroll in a hidden alcove
- in the minotaur horde: 700 gp, an orange potion, and a jeweled crown, tapastries
- the scroll is remove curse (3 uses)
- we keep the ancient map for now
- we sell the 6 tapistries
- 655 gold each
- the jeweled crown is not magic
- the silver dagger is not magic
- amulet is protection against undead
- orange potion is potion of giant strength
Watch the VOD here - 07/31/24 - Session Notes
Vibe - 73/420
- someone let slip the amount that we are getting paid for the expedition and other adventurers are now interested in our section of the dungeon
- We look into the idea of some hirelings
- 4 days have passed
- we re-enter the dungeon with othix and cheffy
- we start by retracing our steps and follow the path we originally cleared
- there are some zombie ogres that chuck decapitates and sarduci turns
- we go down the hallway and go to the minotaur room
- there is now a zombie minotaur with daggers for horns, that sarducci is also able to turn
- we return to the ogre room to check the remaining unchecked door
- it leads to a series of hallways
- we keep going left
- find room with a living statue
- destroy the living statue
- find a vial that could be a potion
- find a horned helm
- some trinkets and carved figures
- the vial we found is a potion of healing
- the helm is a helm of telepathy
- 300gp a person
Watch the VOD here - 08/07/24 - Session Notes
Vibe - 110/420
- we get back to where we were in the dungeon
- we continue into the secret room and have the hirlings lock us in
- as soon as the door closes, a flame elemental appears in the middle of the room
- we are kinda getting rocked by the elemental
- sarduci smashes the lantern on the table and destroys the elemental
- we reconveen with the group and investigate the fire elemental room some more
- sarducci falls through the back wall of the room into another and finds a snake lady, which we determine to be a medusa
- chuck charges into the wall straight in front of the medusa and decapitates it in one swing
- the room has full wall mirrors on opposing walls
- chuck smashes the remaining wall and finds a hidden pouch behind the wall with 500gp and a pink potion
- we continue on allong the leftmost path
- down the hallway into a large room with 6 pillars
- We find a large pit in the center of the room and then multiple gargoyles come out and attack
- we are able to destroy all the gargoyle
- we decide to call it a day after the fight since some of the party is pretty wiped out
- the pink potion is stone to flesh potion
- everyone gets 1k gold
Watch the VOD here - 09/04/24 - Session Notes
Vibe - 260/420
- we heal up and rest 1 day before heading back into the dungeon
- we take othix and cheffie with us again
- we find a hidden room in one of the early hallways
- there is a water elemental in the fountain in the hidden room
- giant red gem
- scroll
- we continue through the dungeon and check out a door
- it has a bunch of statues in it that are in frozen combat with each other
- we decide to close the door and come back to it later
- we go down the hallway around the corner and go into a circular room
- there are shadow demon figured that appear and attack, but only appear in the mirror
- behind the mirror
- bag of gold with 150 gold pieces
- gold ring
- chuck attempts to dissarm a trap on a door in that circle room
- chuck actually disarms the trap
- we proceed down the hallway into another circular room with a medusa in it
- we dispatch the medusa and find a chest in the room
- 400 gold
- 1 blue potion
- 1 purple potion
- 1 green gem
- Loot:
- ring of feather fall
- blue potion of extra healing
- purple potion of heroism
- scroll of water breathing
- 375 gold a piece
Watch the VOD here - 09/18/24 - Session Notes
Vibe - 104/420
- We start with the unopened door in the first room and try to break down the door
- the room is filled with a mist
- sarducci checks a shelf on the wall that has old tomes
- ghostly spooky hands come up from the mist towards sarducci
- chuck goes to attack the hands, but missed horribly and hits cheffie and looses his sword
- chuck gets hit by sarducci's staff and is now physical age 32
- chuck runs out of the room throught the secret door in the back, then runs in a loop back to the entrance
- we all go back in the room and attack the hands
- wizards book in bag of holding that buster has
- we each get 120 gold
Watch the VOD here - 09/18/24 - Session Notes
Vibe - 281/420
- 10k for bringing back the princess alive or 5k for bringing her back dead
- we recruit 2 hirelings and head into the dungeon the next day
- We go down the hole in the fountain
- There is a bag in the first water room
- we continue to the left and find a room partially filled with water
- long tubular water creatures come out of the water
- we dispatch them
- Chris gets messed up, but sarducci uses the healing scroll on him
- elven dude and a lady tangled in seaweed in a large room, also a halfling
- sarducci immediately turns them round one
- 1,200 gold pieces in a hidden chest in the room
- next room has a mosaic of a tentacle monster and a ship, on the floor and the ceiling
- the next room over we spawn a group of mud monsters
- we dispatch the mud monsters
Watch the VOD here - 01/29/25 - Session Notes
Vibe - 173/420
- We go down the next hallway
- There is a large rock lobster blocking the hallway
- we are able to dispatch the lobster
- we retrace our setps and go back to an unopened door
- we follow a slightly flooded hallway, but there is a trap door into a pit of spikes and Sarducci and Chris fall in
- They survive and get out and are able to continue after some healing
- The next room has a giant whirlpool in the center
Watch the VOD here - 03/05/25 - Session Notes
Vibe - 311/420
- Chris goes to attack the whirlpool and a massive wave comes towards the group
- Chuck spins into the whirlpool
- Chris's wand explodes in his hand
- Roland throws a dagger into the whirlpool and hits Chuck
- Chris is able to harness his firebreath from the destroyed wand and attack the water weird
- slowly, eventually, we take down the water elemental, after taking a lot of damage
- Loot we found in the chest in the room
- 1000 silver
- 2000 gold
- a waterproof scroll case, containing dispell magic
- We make our way back up and out of the dungeon and head back to town
- evenly split we get 850 gold and 250 silver
- we now have 3 heads in a cask of pickle juice
Watch the VOD here - 03/13/25 - Session Notes
Vibe - 34/420
- a couple days pass and we heal to full
- we make our way back to the pit down, but hear noise in the next room over
- we investigate, and sarducci turns an undead abomination combination of orcs
- we tie another rope and jump down the water hole again
- we go to the right this time and find a door with lots of crabs behind it down a hallway
- they might have actually been crab, frog, sharks lol
- we take care of the crabs and make it into the next room
Watch the VOD here - 03/19/25 - Session Notes
Vibe - 339/420
Watch the VOD here - 03/26/25 - Session Notes
Vibe - 17/420
- We somehow now have 22lbs of pickled/sevice crab
- Chuck drops of some crab shell with the armorer to turn into armor
- we delve into the dungeon some more
- we go to the left and open up some doors
- we fall down a trap room into a room with snake monsters
- we quickly kill the snake monsters and open a chest with lootz
Watch the VOD here - 03/26/25 - Session Notes
Vibe - 161/420
- 7000 silver pieces
- scroll of cure lycanthropy
- helm of telepethy
- longsword +1, +2 vs lycanthropes
- leather armor
- 833 gold
- 10000 xp gained
Watch the VOD here - 04/30/25 - Session Notes
Vibe - 98/420
- We walk straight and go into the first room on the first floor
- we break the crystal in the ceiling of the room and 4 wights appear
- we fight the wights and sarducci turns all the wights
- we proceed into the room with the broken gargoyles
- large old crates in the corner of the room
- john dies to giant spiders
- we kill giant spiders
- quick thinking from buster, pulls out a medusa head and turns john to stone before he dies
- in the boxes
- gold glitter potion
- cloak
- healing potion
- potion of negate poison
- 250g
- find another hidden room attached that had a necromantic altar
Watch the VOD here - 05/28/25 - Session Notes
Vibe - 178/420
- 400g
- gold neclace/gold chain
- scroll
- we each get 80 gold
- we go to the main crypt room
- we go into the hidden room behind the coffin and find the room of people in caccons hanging from the ceiling
- vampire dude wakes up and we dispatch him in 2 shots lol
- cris does extra damage and chuck crits and he is down
- 18 large tapastries
- 3 vases
- the sarcophogi has 1000 gold
- ornate great sword
- large ruby
- long gold torch
Watch the VOD here - Session 15
Players: Dan, Cameron
- After defeating the Vampire dungeon boss last time, the group goes to celebrate back in town where everyone except Buster and Sarducci become hungover and cannot join us for this session.
- Buster and Sarducci take the petrified statue of John to the Keeptown priest to be de-stoned and immediately cured of poison, only costing 500gp.
- While out, Buster decides to visit the Keeptown apothecary to buy healing potions, which he manages to haggle of deal of 10 for 2,000gp, on the condition that 4 of them have to be picked up later.
- Heading back into the dungeon with now Buster, Sarducci, and John, they open the final sealed room. Of note, the doorway was trapped and disarmed with a portcullis that can be reused in the future.
- Inside the final room, faded tapestries line the walls and a single large obelisk stands tall in the center of the room. The tapestries depict ancient adventurers trekking into a maze with a bull-headed creature (Minotaur) which annihilates them, guarding a treasure beyond.
- Investigating the room for traps/secrets, Buster finds the back of the obelisk contains a magical gateway into a dark hall, presumed to be the maze depicted. Which such few current members, the party decides to investigate this at a later point.
- The 3 turn their attention to now securing the dungeon entrances from unwanted company, of which there are 3 (known) entrances: The stairs leading down in the sub-level water dungeon, the stairs leading up in the sub-level water dungeon, and the newly discovered obelisk magic gate.
- Buster and John decide to rig/jam the secret doors leading to/from the stairway entrances, and then pile rubble atop the trapdoor in the fountain upstairs to hide and jam it. The same is done to the portcullis door leading to the obelisk.
- Sarducci constructs a tarp over the pit outside the boss room effectively re-trapping it if intruders got in.
- The main entrance at the front of the dungeon is guarded and thus shouldn't be a concern for intruders.
- With the map now complete, we can now sell it next session. Cameron discusses with Steve saving the map for posterity but recreating it (and copy over doodles) to be exact with the physical copy.
- Cameron also discusses with Steve the potential of creating an isometric map to be added to of the MegaDungeon, with investigation into Dungeonscrawl partnered with Roll20 to currently be underwhelming.
Watch the VOD here - 07/30/25 - Session Notes
Vibe - 63/420
- 1hr of waffling
- we enter the minotaur/maze section
- we go left
- we find bats owo
Players: Cameron, Garrett, Dan, Cameron (CountryFriedMinis), Blake (TechNoir).
- Dan does a general overview of Season 1, where we took on our first dungeon with lookouts for wights. They found the water subdungeon and killed a lobster couple. Failed to save a princess (alive). Lots of pickling of monster parts. Obliteration of the vampire boss.
- The water dungeon is in the process of drying at the moment. Around the time this is completed, the apothecary should also have Buster's 4 remaining health potions he bought.
- The party considers logistics of entering the obelisk dungeon, including twine or charcoal for keeping track, as well as some anti poisons (2,000gp per poison). We fail to secure any, so we return to start the maze dungeon.
- The corridors are dark and oppressive, with about 20' high ceilings. We plan to generally follow the Rule of Left.
- We are surprised to find Giant bats, swiftly killing them. We encounter a very long hallway and agree to space ourselves 2 persons length (10') and have Sarducci carry an additional torch in the back.
- Chuck nearly gets slammed by a log trap, just barely avoiding it. Investigating it closer, it is determined to be an imported log from a forest, not a jungle.
- Probing with a 10' pole, Chuck enters a room with very reflective water, appearing to be very viscous but is not viscous. It also does not make the pool wet. Touching a torch to it makes it sizzle like oil, and also changes the color to a greenish color. Tossing the torch in submerges it completely, with no real crazy reaction other than a strange acrid smell. Buster thinks it might be quicksilver, and to be careful as it's very toxic.
Watch the VOD here - 08/27/25 - Session Notes
Vibe - 254/420
- blue, light blue, green, pink, and a yellow gems/diamonds in a hidden chest in the wall that sarducci finds
- we dispatch some centipeedes